Fatos Sobre Phantom Abyss Speedrun Revelado



Lucky can save you in a pinch, but the random 5% activation chance makes it less consistent than receiving a straight health upgrade, or a good movement upgrade that would help you avoid taking damage in the first place.

At one point, I was being chased down a narrow corridor by a flaming head Guardian who was trying to eat me. After falling through the cracks right by the doorway, I restarted at the other end of the corridor. Unfortunately, this meant that the Guardian lay between me and the next checkpoint.

There’s also a dynamic arsenal of whips to unlock, a mysterious new area called The Rift, and permanent upgrades to help you delve deeper into the darkness.

Now runs have this thing where at the end of a level it adds a random challenge to your run. You have pelo control over witch modifier you get and some are way worse than others. sometimes runs feel very easy because you get lucky and others just feel like ♥♥♥♥ because you got bad luck.  

While you can rely on others to open doors for you, a feature which I did take full advantage of, these gateways are timed and mean that you can’t just sit back and wait for someone else to do the grunt work for you.

The secrets are highly satisfying to find, and when a guardian is dropping poison bombs or just relentlessly advancing that can feel like it's working against the necessary concentration or experimentation needed to reach them. A lot of the time it can feel easier to just dash on through, ignoring the intricate room design to reach the door to the next one, and the next and the next until finally reaching the exit. Every once in a while, though, Phantom Abyss manages to balance the speed and exploration, and that's when it's at its best.

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again... The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Asynchronous Multiplayer Explore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you.

I’m confident that additional polish and content are coming down the pipeline, but I need more from the current state of the game.

Bloodborne Kart won't be 'Bloodborne Kart' anymore after a letter from Sony, but the devs are excited to make it an original thing: 'This is a fan game no more!'

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“It’s the game we always dreamed of crafting and we hope you dive into the adventure with as much passion Phantom Abyss as we poured into creating it.”

Cool gimmick in that you see the phantoms of other players as they go through the same traps that you are, however I have played a few temples that are either new or randomly generated and there are just...no other phantoms?

I’m confident that additional polish and content are coming down the pipeline, but I need more from the current state of the game.

is a bad little game. I think it’s quite well made, and it has a great batch of ideas behind it. I think it executes on its vision to the letter, but that that vision will only appeal to a specific audience.

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